0 | - | Horizontal Mirror. Setting this Flag on draws the Object backward (This affects
draw direction only, not movement) |
|
1 | - | Vertical Flip. Setting this Flag on draws the Object upside-down (This affects
draw direction only, not movement) |
|
2 | - | Left Collision Check. Setting this flag will cause Path-Following Objects to
test for collision with left-side "walls" (Paths to the left of the Object). |
|
3 | - | Right Collision Check. Setting this flag will cause Path-Following Objects to
test for collision with right-side "walls" (Paths to the right of the Object). |
|
4 | - | Floor Collision Check. Setting this flag will cause Path-Following Objects to
test for collision with "floors" (Paths below the Object). |
|
5 | - | Ceiling Collision Check. Setting this flag will cause Path-Following Objects to
test for collision with "ceilings" (Paths above the Object). |
|
6 | - | Floor Wait. Setting this flag will cause Path-Following Objects to stop moving
if a drop in the path is too steep. This will set the "Edge Timer" "Extra Variable"
to 1, which will count upward until set back to 0 by a Script
Command, at which point the Object will begin to move again until another
drop is met. |
|
7 | - | Wall Wait. Setting this flag will cause Path-Following Objects to stop moving
if a rise in the path is too steep. This will set the "Edge Timer" Object
Variable to 1, which will count upward until set back to 0 by a Script
Command, at which point the Object will begin to move again until another
rise is met. |
|
8 | - | Left Collision Flag. This flag is automatically set by Path-Following Objects when a collision
with a left-side "wall" (Paths to the left of the Object) has occured. |
|
9 | - | Right Collision Flag. This flag is automatically set by Path-Following Objects when a collision
with a Right-side "wall" (Paths to the Right of the Object) has occured. |
|
10 | - | Floor Collision Flag. This flag is automatically set by Path-Following Objects when a collision
with a "floor" (Paths below the Object) has occured. |
|
11 | - | Ceiling Collision Flag. This flag automatically is set by Path-Following Objects when a collision
with a "ceiling" (Paths above the Object) has occured. |
... | - | Unused |
28 | - | Object is frozen when FreezeObjects Flag 28 is set |
29 | - | Object is frozen when FreezeObjects Flag 29 is set |
30 | - | Object is frozen when FreezeObjects Flag 30 is set |
31 | - | Object is frozen when FreezeObjects Flag 31 is set |